Modeling Reality with Virtual Worlds

Virtual worlds can be used for interaction among children, (After). In the article After Second Life, Can Virtual Worlds Get A Reboot, a virtual world created that children can use is a game called Minecraft. This allows children to be able to exercise their creativity and "imagination" without being monitored by parents all the time, (After). Virtual worlds can allow people to interact and connect with each other in way that is different than physical interaction. Another pro about virtual worlds, is that soon enough they will be able to be accessed through just web browsers, and even on mobile devices.

There are also many cons of virtual worlds. "Virtual worlds may impact real-world behavior" (Virtual). If in a virtual world game, a player plays the villain, it could impact them in real life, by making them more likely to "punish strangers" (Virtual). Virtual reality can affect peoples' decisions in real life. Also in virtual games like Grand Theft Auto, it allows players to do whatever they want, like killing people, stealing cars, and other destructive illegal actions. This can heavily affect children's behavior or be a bad influence by teaching them that what they do in this virtual world game okay, which in real life, is definitely not okay. There are many pros and cons in virtual reality/virtual worlds. It depends on what the content is of the virtual world, and who it targets/ who is in these virtual worlds.

Assigned Readings

1. After Second Life, Can Virtual Worlds Get A Reboot. April 30, 2013. http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/

2. Virtual world may impact real-world behaviour _ Health24.pdf

Comments

  1. I agree with your point that these virtual reality game could influence children's behavior. I can't remember exactly but there was an article with this kid's behavior was affected by playing too much call of duty

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